ALITA - Battle Angel
Lightstorm Entertainment
Concept Design | Pre-Production
Credits
Director: Robert Rodriguez
Producers: James Cameron & Jon Landau
Production Designer: Steve Joiner
Aditional Production Design: Ben Procter & Dylan Cole
During the pre-production phase of ALITA, I had the opportunity to explore a few of Iron City's suspended pipe mazes. The image above showcases Alita's escape from the MotorBall Stadiu. The world of Iron City was an interesting creative crash between cyber-tech and Havana architectural features which allowed for rich material breakups and complexe color palettes.

IRON CITY PIPE MAZE
Keyframe illustration
Keyframe illustration
During the pre-production phase of ALITA, I had the opportunity to explore a few of Iron City's suspended pipe mazes. The image above showcases Alita's escape from the MotorBall Stadiu. The world of Iron City was an interesting creative crash between cyber-tech and Havana architectural features which allowed for rich material breakups and complexe color palettes.

SKARAMASAKUS “MASA” Motorballer
Character Design
Character Design
Towards the end of the production, the need for aditional Motoroball characters came up. Skaramasakus, a character already established in the Manga made its way in.







MOTORBALL STADIUM
Keyframe illustration + Set Design
Keyframe illustration + Set Design
The image above showcases the Motorball Stadium entrance with its LCD monitor tunnel and some cyber gawkers on their way to the show…


“MACE” Motorball Racer
Character Design
Character Design
“EXPLODER” Motorball Racer
Character Design
Character Design

IRON CITY TAQUERIA
Keyframe illustration + Set Design
Keyframe illustration + Set Design

VECTOR’s PENTHOUSE
Keyframe illustration + Set Design
Keyframe illustration + Set Design
JONATHAN BERUBE
Creative Executive
Director + VFX Art Director
Episodics | Game Trailers | Commercials
Creative Executive
Director + VFX Art Director
Episodics | Game Trailers | Commercials