STARCRAFT 2 - Building a better marine
Game Trailer | 1.8 Million ViewsBlizzard Entertainment
Lighting Art Director + Matte Painting Supervisor
During my early days at Blizzard Entertainment, I had the opportunity to work on a Game Trailer that ended up being a tent pole for Blizzard Cinematics, the Starcarft 2 “Building a better marine” trailer.
Bellow is a small collection of the work I did as a Lighting Art Director and Matte Painting Supervisor.
Bellow is a small collection of the work I did as a Lighting Art Director and Matte Painting Supervisor.
STARCRAFT 2 - Building a better marine
Lighting Paintover
STARCRAFT 2 - Building a better marine
Shot SC97 Lighting Paintover
STARCRAFT 2 - Building a better marine
Shot SC86 Lighting Paintover
STARCRAFT 2 - Building a better marine
Shot SC66 Lighting Paintover
During the action montage portion of the trailer, the trailer called for a few one-off shots that relied heavily on Matte Painting environment work.
A lot of these shots landed in the Digital Matte Painting department for us to complete.
Here are a few thumbnail sketches and early phase explorations of these one-off matte painting shots.
(From left to right) Fausto DeMartini, Joseph Peterson, Jonathan Berube,
Nick Carpenter going over the final Production Design of the Starcraft Marine build for Blizzcon.
Statue created by Steve Wang and team
Jonathan Berube & Nick Carpenter going over the final Production Design of the Starcraft Marine build for Blizzcon. Practical build created by Steve Wang and team.
A grey render of Kenson Yu’s mechanical arm model.
A photographic paitover done in Photoshop using a Matte Painting workflow over the provided render (left).
STARCRAFT 2 - Building a better marine
SB93 Digital Matte Painting
STARCRAFT 2 - Building a better marine
SB83 Digital Matte Painting
SB83 Digital Matte Painting
JONATHAN BERUBE
Director + VFX Art Director
Episodics | Game Trailers | Commercials
Director + VFX Art Director
Episodics | Game Trailers | Commercials