JONATHAN BERUBE
Director &
VFX Art Director
JONATHAN BERUBE
CREATIVE EXECUTIVE
DIRECTOR + VFX ART DIRECTOR
Coming from a Classical Animation background from Sheridan College, Jonathan has been working in complex Visual Effects for over 25 years. His vast experience in computer graphics and classical artistic abilities make him a unique candidate for highly creative visual storytelling.
Jonathan is currently contributing on movies such as the highly anticipated Avatar Sequels “The Way of Water”, ALITA Battle Angel, Stranger Things Season 4 and advertisement campaigns for Apple Computers, Nike, Victoria’s Secret, & Blizzard Entertainment’s Video Games Cinematics.
AVATAR - The Way of Water
Lightstorm Entertainment
Concept Design | Pre-Production
Credits
Director: James Cameron
Producer: Jon Landau
Production Designer: Dylan Cole + Ben Procter
Senior Design Consultant: Jonathan Berube
During my time with the Avatar Art Department, I had the opportunity to work on a broad range of tasks, including storyboards, keyframe illustrations, set designs, look development art direction, and studio photography.
Keyframe illustrations play a vital role in the production process. They're often the first visuals created directly from the script. While they sometimes focus on set design, they’re more commonly used to establish the lighting and overall mood for an entire sequence.
These illustrations typically use wider camera angles than any specific shot described in the script, to showcase as much coverage as possible. In the final cut, the sequence is broken into multiple inserts, with tighter camera framing to highlight characters or key actions.
Keyframe illustrations play a vital role in the production process. They're often the first visuals created directly from the script. While they sometimes focus on set design, they’re more commonly used to establish the lighting and overall mood for an entire sequence.
These illustrations typically use wider camera angles than any specific shot described in the script, to showcase as much coverage as possible. In the final cut, the sequence is broken into multiple inserts, with tighter camera framing to highlight characters or key actions.
JONATHAN BERUBE
Director + VFX Art Director
Episodics | Game Trailers | Commercials
Director + VFX Art Director
Episodics | Game Trailers | Commercials